![]() Think of them like the squares on a side walk. The collision detection works by keeping track of everyone's position in a grid. Why can you sometimes pass thru the ghosts when their eyes are changing directly? Deliberate or a bug? ![]() Micky,Macky Mucky are the names that come to mind but I'd have to check. And I believe there were even more names in the roms that couldn't be accessed. All it really did was force players to come up with new patters which bought a little time for the operators I guess.Ī cool thing about the names is the pucman boards came with a solder pad to change them. The harder version is the one that was released later to stop people from using the patterns. I can't really say anything definitive w/o looking at code and I just don't have the time right now. There's a patch there, I was thinking it randomized it, but it might have removed it. The disperse mode was when they went back to their home quadrant. Most of the same behavior you see in Pac occurs in Ms Pac, it's just that long patterns are not possible. So they will tell you they don't have patterns but in fact they have a whole bunch of small patterns and they have to recognize when to apply that pattern. I think from what I've been told by the really good ms pac players what they do is use small patterns that they can use when they see a certain situation. Most people like MsPac because the patterns don't work. Pac-man AI? Moreover, do you know what was changed between releases of the original Pacman when it was rumored that "Midway changed the ghost "patterns" to stop players from using their own established patterns?" Or, is that the "Pacman Harder" variant that you are talking about? If it's only 7 seconds - eh, that's not so bad.ĭav, do you have anything definitive to say about the Ms. Pac-man was mostly random, and that's why I never played it. Once you introduce randonimity, you destroy the involvement of skill, memorization, and instinct. That's the only way to introduce a learning curve into a game. The action of the AI was completely based on player action. The magic of the original game was that the AI was completely deterministic. The fact that the chase logic involves randomness in any way completely destroys the game for me. Pacman? The ghosts are just constantly attacking? That is very interesting! So, there is are no more "waves" of attack in Ms.
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